

Your 3D avatar will get dizzy and fall down if you shake the phone, and if you unlock an avatar item on Xbox Live anywhere it's usable on the phone. There are also some clever ways Microsoft has optimized the experience for mobile. It's Xbox Live on your phone, as promised. There's a Spotlight area that wasn't up and running yet on the handset I saw, but it serves the same purpose it does on your console. This is where you see game invites from friends, games you've downloaded. There's the last achievement you unlocked, whether it was on your console or the phone. There's your avatar waiting to greet you. Once you tap on the Xbox Live tile, you're met with what Matt saw when he.

How's the interface? In a word: familiar. But even with more titles expected before launch, there's already a lot to like here: casual favorites like "Bejeweled" and "Oregon Trail," Xbox exclusive fare from the "Halo" and "Crackdown" franchises, three games with "Zombie" in the name. When I spoke with Kevin Unangst -the company's PC and mobile gaming big boss - he repeatedly mentioned that this list was just a taste. Microsoft's trotting out over 50 titles today, all of which and more will be available by the time Windows Phone 7 devices go on sale this holiday season. But after I had a little hands-on time with some of the games planned for launch, Microsoft's officially got my undivided attention. The first tease of Xbox Live on Windows Phone 7 piqued my interest, sure.
